Agent skill · motion craft

motion-director

Raise any motion-graphics or launch video to agency-grade — the bar set by Buck, Giant Ant, ManvsMachine and the designers who set it.

movement is cheap · timing is the craft
# install with the skills CLI
npx skills add arjunkshah12345-hash/motion-director-skill/motion-director

Why AI motion looks cheap

It's almost never the assets. It's the timing. The skill names each tell and the fix.

everything at onceone hero move per beat; offset the rest 2–5 frames
linear easingcustom curves; overshoot on snaps; consistent per element
never holds stilla hold after every reveal; end motion before the cut
flat, no depthlayered parallax; rack-focus blur; one accent + value range
silent / off-beat SFXtransients on the exact frame; music drop on the biggest reveal

What's inside

Not vibes — a production method with numbers, and a hard gate you don't render past.

01

Studio field guide

Each top studio's signature and the exact move to steal for your piece.

02

The numbers

Stagger 2–5 frames. Anticipate 2–3f / overshoot 1f / settle 4–6f. Overshoot to ~105%.

03

Transitions toolkit

Match-cut at the peak, faked morph, dynamic zoom, when to just hard-cut.

04

Sound to frame

Build sub→impact→whoosh; land the transient on the exact frame of the hit.

05

UI motion register

Apple-HIG interruptible-spring feel for SaaS & dev-tool launches.

06

GSAP / HyperFrames

Concrete, seek-safe mappings so it's usable in a real pipeline today.

Studied from the best

Principles distilled from publicly discussed work — no proprietary artwork, sources cited in the skill.

BuckGiant AntOrdinary Folk OddfellowsManvsMachineTerritory VuckoJorge CanedoAsh ThorpEmanuele Colombo