Raise any motion-graphics or launch video to agency-grade — the bar set by Buck, Giant Ant, ManvsMachine and the designers who set it.
# install with the skills CLI
npx skills add arjunkshah12345-hash/motion-director-skill/motion-director
It's almost never the assets. It's the timing. The skill names each tell and the fix.
| everything at once | one hero move per beat; offset the rest 2–5 frames |
| linear easing | custom curves; overshoot on snaps; consistent per element |
| never holds still | a hold after every reveal; end motion before the cut |
| flat, no depth | layered parallax; rack-focus blur; one accent + value range |
| silent / off-beat SFX | transients on the exact frame; music drop on the biggest reveal |
Not vibes — a production method with numbers, and a hard gate you don't render past.
Each top studio's signature and the exact move to steal for your piece.
Stagger 2–5 frames. Anticipate 2–3f / overshoot 1f / settle 4–6f. Overshoot to ~105%.
Match-cut at the peak, faked morph, dynamic zoom, when to just hard-cut.
Build sub→impact→whoosh; land the transient on the exact frame of the hit.
Apple-HIG interruptible-spring feel for SaaS & dev-tool launches.
Concrete, seek-safe mappings so it's usable in a real pipeline today.
Principles distilled from publicly discussed work — no proprietary artwork, sources cited in the skill.